<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>sato's CGPortoflio Gallery</title>
<link>http://sato.cgsociety.org/gallery/</link>
<description>sato's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>GroNap</title>
	<link>http://sato.cgsociety.org/gallery/570874</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1197159033_small.jpg"><br><br>My first portrait,and it was really fun,Lots of ZBrush and rendered with Max/MentalRay.<br />
All the textures are handpainted.<br />
A little Photoshop and Fusion at the end, et voila!<br />
Hope You'll like it.]]>
	</description>
	<pubDate>Sun, 09 Dec 2007 00:10:36 +0000</pubDate>
	</item>
	<item>
	<title>Sydonai</title>
	<link>http://sato.cgsociety.org/gallery/594949</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1202860652_small.jpg"><br><br>That's a creature I did a while ago for Hellgate<br />
Modeled with Max8 rendered with Brazil.]]>
	</description>
	<pubDate>Tue, 12 Feb 2008 23:57:34 +0000</pubDate>
	</item>
	<item>
	<title>BritishBot</title>
	<link>http://sato.cgsociety.org/gallery/491674</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178046652_small.jpg"><br><br>One of the bots I did for the Blur short &quot;A Gentlemen Duel&quot;]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:10:55 +0000</pubDate>
	</item>
	<item>
	<title>FrenchBot</title>
	<link>http://sato.cgsociety.org/gallery/491675</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178046737_small.jpg"><br><br>This is the other bot for Gentlemen duel]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:12:19 +0000</pubDate>
	</item>
	<item>
	<title>Giuseppe</title>
	<link>http://sato.cgsociety.org/gallery/432612</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1164225780_small.jpg"><br><br>I started that picture a long time ago, it's finaly done and I had a lot of fun using Mental ray...<br />
It's like an italian mafia family picture.<br />
I used a lots of ZBrush ,experimenting a bit with the new Beta.]]>
	</description>
	<pubDate>Wed, 22 Nov 2006 20:03:13 +0000</pubDate>
	</item>
	<item>
	<title>Backtokado</title>
	<link>http://sato.cgsociety.org/gallery/212290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1108804772_small.jpg"><br><br>This is a still I made for Expose3<br />
The early concept is from a painting I made for my student movie in sup info com Valencienne France.<br />
I wanted to use all the softwares I know especialy ZBrush<br />
]]>
	</description>
	<pubDate>Sat, 19 Feb 2005 09:19:35 +0000</pubDate>
	</item>
	<item>
	<title>Killthechicken</title>
	<link>http://sato.cgsociety.org/gallery/257150</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1120935848_small.jpg"><br><br>Sooo..Here's for more descriptions <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
This is based on an old drawing I made from when I was still drawing, It's like a sacifice scene with some crazy characters.I posted a wip and concept earlier on the wip forum.I will do an other 3D BG more close to the original concept if I have time later.<br />
I had a lot of fun with ZBrush on that one and a lot of photoshop tweaks.everything I'm doing here at blur is mostly animated and moving so when it comes to a still ,I think 2D and 3D are realy mixed.and I think a good 3D artist it's not about how much you can get out of your 3D software but how to make the best you can for the final pic.<br />
just to explain why I use a lots of photoshop on my stills <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
anyway ,hope U like it.<br />
any comment are more than welcome<br />
]]>
	</description>
	<pubDate>Sat, 09 Jul 2005 19:04:11 +0000</pubDate>
	</item>
	<item>
	<title>Dogs</title>
	<link>http://sato.cgsociety.org/gallery/265189</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1123290645_small.jpg"><br><br>here's the last still I did,some crazy guy feeding his...well &quot;dogs&quot; with a fat rat <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I Used the usual techniques ,3D in ZBrush,renders in max and comp in photoshop.This image is from an old concept..I will scan it later and post it in the forum.It didn't take much time cuz the modeling with ZBrush is super fast and I textured most of it in photoshop.I think I still need a Background but maybe later... that's it for now(any ideas anyone?).hope you like it.<br />
]]>
	</description>
	<pubDate>Sat, 06 Aug 2005 01:10:48 +0000</pubDate>
	</item>
	<item>
	<title>doc</title>
	<link>http://sato.cgsociety.org/gallery/555283</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1193618646_small.jpg"><br><br>I did this image with Max and mental ray,ZBrush and photoshop.<br />
I tried to do something a little more 'realistic' this time.<br />
and I tried to play with the mental ray materials.<br />
I'm not sure what the bug is for, but Doc seams pretty satisfied <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 29 Oct 2007 00:44:08 +0000</pubDate>
	</item>
	<item>
	<title>Creature from Carlos Huante</title>
	<link>http://sato.cgsociety.org/gallery/392057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1155271407_small.jpg"><br><br>This is the final render of the creature designed by Carlos Huante<br />
It was part of a 3 DVDs project with the Gnomon Workshop.<br />
It took me a while to finish it but it's very clean and ready for rigging and animation.]]>
	</description>
	<pubDate>Fri, 11 Aug 2006 04:43:29 +0000</pubDate>
	</item>
	<item>
	<title>Reaper</title>
	<link>http://sato.cgsociety.org/gallery/491684</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178047751_small.jpg"><br><br>This is a creature I did for Hellgate @ blur studio.]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:29:13 +0000</pubDate>
	</item>
	<item>
	<title>Templar</title>
	<link>http://sato.cgsociety.org/gallery/491687</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178048052_small.jpg"><br><br>I did this character for the Jericho trailer @ blur studio]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:34:14 +0000</pubDate>
	</item>
	<item>
	<title>Templar Full</title>
	<link>http://sato.cgsociety.org/gallery/491688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178048134_small.jpg"><br><br>Same character for Jericho]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:35:38 +0000</pubDate>
	</item>
	<item>
	<title>TemplarKid</title>
	<link>http://sato.cgsociety.org/gallery/491689</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178048243_small.jpg"><br><br>This is another Character for the Jericho trailer made in Blur Studio]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:37:25 +0000</pubDate>
	</item>
	<item>
	<title>Scorpion Rider</title>
	<link>http://sato.cgsociety.org/gallery/421513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1161805439_small.jpg"><br><br>This is a render of the scorpion rider I did for rise of legend cinematique,I used Max, ZBrush, BodyPaint, Photoshop and DigitalFusion for compositing.<br />
]]>
	</description>
	<pubDate>Wed, 25 Oct 2006 19:44:04 +0000</pubDate>
	</item>
	<item>
	<title>Scorpion Detail</title>
	<link>http://sato.cgsociety.org/gallery/421514</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1161805703_small.jpg"><br><br>Texture details of the scorpion]]>
	</description>
	<pubDate>Wed, 25 Oct 2006 19:48:30 +0000</pubDate>
	</item>
	<item>
	<title>Hellgate</title>
	<link>http://sato.cgsociety.org/gallery/344597</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144776749_small.jpg"><br><br>Production still from the Hellgate trailer.<br />
I did modeling, lighting, rendering and compositing on the project.<br />
CG supervisor : Jerome Denjean<br />
Anim supervisor : JD fievet<br />
Creative director: Tim Miller]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 17:32:31 +0000</pubDate>
	</item>
	<item>
	<title>Hellgate</title>
	<link>http://sato.cgsociety.org/gallery/344595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144776713_small.jpg"><br><br>Production still from the Hellgate trailer.<br />
I did modeling, lighting, rendering and compositing on the project.<br />
CG supervisor : Jerome Denjean<br />
Anim supervisor : JD fievet<br />
Creative director: Tim Miller]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 17:31:55 +0000</pubDate>
	</item>
	<item>
	<title>Hellgate</title>
	<link>http://sato.cgsociety.org/gallery/344594</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144776660_small.jpg"><br><br>Production still from the Hellgate trailer.<br />
I did modeling, lighting, rendering and compositing on the project.<br />
CG supervisor : Jerome Denjean<br />
Anim supervisor : JD fievet<br />
Creative director: Tim Miller]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 17:31:02 +0000</pubDate>
	</item>
	<item>
	<title>HellGate</title>
	<link>http://sato.cgsociety.org/gallery/344580</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144775566_small.jpg"><br><br>Production still from the Hellgate trailer.<br />
I did modeling, lighting, rendering and compositing on the project.<br />
CG supervisor : Jerome Denjean<br />
Anim supervisor : JD fievet<br />
Creative director: Tim Miller]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 17:12:47 +0000</pubDate>
	</item>
	<item>
	<title>Soldier </title>
	<link>http://sato.cgsociety.org/gallery/491682</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1178047578_small.jpg"><br><br>Character for a Coca Cola commercial.]]>
	</description>
	<pubDate>Tue, 01 May 2007 19:26:20 +0000</pubDate>
	</item>
	<item>
	<title>Area 51 Edgar</title>
	<link>http://sato.cgsociety.org/gallery/344548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144772331_small.jpg"><br><br>Model I did at Blur for the Area51 game cinematique.<br />
]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 16:18:52 +0000</pubDate>
	</item>
	<item>
	<title>Excluded_from_backup_01</title>
	<link>http://sato.cgsociety.org/gallery/250101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1118889222_small.jpg"><br><br>From a concept I draw a year ago..I did a first pass in 3D and bring it in photoshop for finishing.<br />
his a kind of spider gourou thing..I will maybe add some makeup on his face...don't know.My first still without using maya..only max.a 100 words it's too much!<br />
]]>
	</description>
	<pubDate>Thu, 16 Jun 2005 02:33:50 +0000</pubDate>
	</item>
	<item>
	<title>Touche</title>
	<link>http://sato.cgsociety.org/gallery/241707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1116518199_small.jpg"><br><br>This is the 3D still I did for the Master and servant contest ..but I'm gonna start to make more stills stuff cuz it's realy fun..I don't realy have the time for that but I'll try..anyway here it is and I never thought I was gonna finish it for the deadline..only 50 words damn it! heuu so I don't know realy who is the master or servant but I think that's the all point of the concept <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I wish I had more time on that one especialy for the composition ..but now I gonna start the next one.<br />
cheers!<br />
]]>
	</description>
	<pubDate>Thu, 19 May 2005 15:56:41 +0000</pubDate>
	</item>
	<item>
	<title>Mandibule, Sato (3D)</title>
	<link>http://sato.cgsociety.org/gallery/117540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/30696/1091280115130_thumb.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 22 Jan 2004 18:20:22 +0000</pubDate>
	</item>
	<item>
	<title>Stalker</title>
	<link>http://sato.cgsociety.org/gallery/342410</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144342535_small.jpg"><br><br>character made for the hellgate cinematique at Blur studio<br />
]]>
	</description>
	<pubDate>Thu, 06 Apr 2006 16:55:37 +0000</pubDate>
	</item>
	<item>
	<title>HellMeat</title>
	<link>http://sato.cgsociety.org/gallery/342408</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144341663_small.jpg"><br><br>This is a creature that I've done for a game cinematique called Hellgate by Flagship studio.<br />
It was a lot of fun and I really liked the concept.<br />
lot's of ZBrush fun but I can use only normal maps with Max :(]]>
	</description>
	<pubDate>Thu, 06 Apr 2006 16:41:05 +0000</pubDate>
	</item>
	<item>
	<title>Punisher jigsawBot</title>
	<link>http://sato.cgsociety.org/gallery/344551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/30696/30696_1144772817_small.jpg"><br><br>This is one of the Bad guy from the punisher game cinematique]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 16:26:59 +0000</pubDate>
	</item>
</channel>
</rss>
